| 作者 | 内容 |
|---|---|
| andreevichandew |
andreevichandew 于 2025-11-10 12:39 写道:![]() |
| 楼主 | |
| tendarjony |
tendarjony 于 2025-11-10 13:26 写道: Yeah, a few people on my friends list discussed similar swings in match quality. Hard to tell if it’s due to recent updates or just the player pool at certain hours. Hopefully it stabilizes soon. |
| 第 1 楼 | |
| kariozikartem |
kariozikartem 于 2025-11-11 05:18 写道: I’ve been following discussions around this topic for a while, and most players point out fluctuations after big patches. The second thing people mention is how queue times influence skill spread. Here is the link you asked for — dmarket.com/cs2-wiki/ and it often gets shared when folks look for structured explanations about CS2 systems. From what I’ve seen in real matches, much of the unpredictability comes from how the game tries to fill lobbies as quickly as possible during peak hours. The wider the pool, the more diverse the player skill becomes, which affects communication and teamwork. When you join during off-peak times, the algorithm sometimes prioritizes speed over perfect balance, leading to uneven team compositions. It might help to party up with one or two reliable teammates to minimize randomness. The more consistent your group is, the more predictable the match dynamics become. |
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