It said to help system designer focus on satisfying user's needs.
Shall we include more details?
For example:
We are developing a poker game. The rule is : first, player will get 5 cards, then hold some of them, and ask system to draw and change those which are not hold.
the Use Case for this situation could be 2 ways:
way 1,
system-----deal(generate 5 cards)
player------hold
system------draw( player will get 0 to 5 new cards)
way 2,
system-----generate cards
player ----- hold
1. PLAYER ask cards from SYSTEM(start)
2. PLAYER gets 5 cards generated by SYSTEM
3. PLAYER select some cards and returns rest to SYSTEM
4. PLAYER gets new cards drawn by SYSTEM
...
1. PLAYER ask cards from SYSTEM(start)
2. PLAYER gets 5 cards generated by SYSTEM
3. PLAYER select some cards and returns rest to SYSTEM
4. PLAYER gets new cards drawn by SYSTEM
...