空角 empty triangle; compare guzumi
壞棋 empty corner
惡手bad move
厚味 thick,thickness
顯示手數 match with set number of moves
盤面5目勝 a win by 5 pts on the board i.e. without komi
打吃後的吃子 capturing after a series of ataris
征 hat, cap
讀妙 time where X no. of moves must be made in Y amount of time
接不歸 capturing the tail of a group
長生 eternal life i.e. super ko in Ing terms
錦標賽
championship match
挑戰者
challenger for a title
中盤
the middle game
中國流
Chinese fuseki
中盤勝
winning by resignation
超大飛
a grand knight's move; four horiz and one vert or vice versa
騙著
trick move.
單官
an intersection owned by neither opponent; a liberty
團子
dumpling
沖斷
pushing and cutting
封
blockade
布局
the opening portion of a game
棋盤
a go board
棋合
go bowls
後手
a passive move; a move which does not need to be answered
後中先
a gote move preparing a sente followup
愚形
bad shape
逆先手
a gote move that deprives the opponent of a sente move
半目
half a point
半目勝負
a game decided by half a point
花六
flowery six the dead shape; a rabbity six
看花劫
flowery ko; a one-sided ko
半眼
half an eye i.e. needing another move
夾
pincer,clamp
反夾
counter pincer
快棋
fast/lightning go
早活
living quickly
象眼
playing to split at a diagonal one space jump
象飛
diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi
弱
weak
下手
weak,weaker player
退
drawing back
低
low
拆
extension
寬
wide
緊氣劫
a real ko
本因坊
holder of the Honinbo title; traditional Japanese go families
星
star point; handicap point
細棋
lots of intricate situations scattered throughout the board
活棋
life
一間
one space i.e. jump
一間夾
one-space pincer
一間拆
one-space extension
一間封角
one-space corner closure
一間跳
one-space jump
一局棋
one game
一級
one kyu
地
territory
實地
the balance of territory
和棋
a tie
實利
actual profit
序盤
opening game
定先
playing with black in all games
上手
skillful,stronger player
牆
wall
蓋
to cover. boshi
勝
winning
勝負
winning or losing
壓
pressing toward the edge
假眼
false eye
烏龜不出頭
crane's nest
韓國棋院
The Korea Baduk Association
完敗
complete defeat
復盤
post game analysis
輕棋
light
廢子
junk stones i.e. not worth defending
肩沖
shoulder
單先手
one sided sente
接牢
solid connection
形
(good) shape
大夾
compensation
形勢不明
unclear position i.e. possibly even
形勢判斷
positional judgement
淺消
reduction
棋院
a go institution; a go club
氣合
fighting spirit
嚴厲
severe
棋道
way or spirit of go
棋譜
diagram or record of a game
有利的一著
forcing move
勝著
game deciding move
斷
cut
扭十字
crosscut
棋士
professional go or shogi player
小目
the 3-4 point
傷
wound, defect
貼目
the 3-4 point compensation
凝形
overconcentrated or heavy
尖
黑子
black stones
急所
urgent point
劫
[kou, variant of kyou]
劫爭
ko fight
劫材
ko threat
曲
bending
曲四
bent four in the corner
輸
losing, loss
模仿棋
mirror go, mirroring play
萬年劫
ten thousand (i.e. “innumerable”) ko
眼
eye
有眼殺無眼
a group with one eye beats a group with no eyes
眼形
eye shape, same as gankei
賭棋
gambling go, so much bet by point
證書
rank diploma
目外
3–5 point
模樣
a widespread net where a player hopes to make territory
瞎劫
invalid ko threat
向小目
komoku facing komokus [necessarily same color???]
妙手
brilliant move
雪崩
avalanche (joseki)
投降
resign. see toryo
點
playing inside a group to prevent two eyes from forming
二連星
parallel 4-4 point opening
二線
the second line
連板
bane
二眼
two eyes
猜先
routine to decide who goes first
刺
peep
大飛
a large knight's move; three horiz and one vert or vice versa
大雪崩
large avalanche joseki
大場
a large fuseki point or extension
大飛掛角
large knight corner approach
三連星
three star points in a row
三間高夾
three-space high pincer
三間夾
three-space pincer
先手
the initiative; a move which needs to be answered
死活
life and death
四劫
four kos
白子
white stones
初段 first dan level
終盤 the closing stage
終局 the end
高目 the 5-4 point
脫先 ignoring a move and playing elsewhere
手筋 a tactical move; a critical move
俗 crude, inelegant
俗筋 bad style
渡 a linking move
投降 resign. see toryo